| TruFlite
for Windows is one of the most powerful 3D landscape
rendering systems available on the market. One of its
most distinctive advantages compared with its competitors
are TruFlite's amazing capabilities to deal with very
complex surface grids. You are able to
render millions of gouraud-shaded texture-mapped polygons
on a standard PC.
- Windows
program originally designed for this platform
- specialized
Windows 3.x and Windows 95/NT versions available
- runs
on PCs
- 3D
renderer capable of rendering millions of
polygons
- up
to 200 million polygons is not uncommon, whereas
in fact there is no upper limit
- 24
bit resolution in elevation, which is 65536 times
as precise than TruFlite's few competitors
- with
the 16 bit version you can handle files up to 16
MB
- with
the 32 bit version you are only restricted by
your Windows system; for tourism office 3D maps
we use 20 to 100 MB texture and elevation files
covering e. g. Joshua Tree N. M. at 1 arc second
resolution or Salzburg, Austria, with a 10 meter
Landsat texture.
- comprehensive
context sensitive help system
- intuitive,
easy-to-use control desk
- renders
multiple sceneries simultanelously
- utilizes
Gouraud shading
- antialiasing/color
interpolation can be parameterized
- light
effects
- fog
effects
- fast
wireframe scenery preview
- size
or aspect ratio of texture file needs not be the
same as of elevation file (automatic resizing at
run-time)
- allows
masking, you can overlay your own logo
- produces
single images or series of images for creating
animations
- input
files: TGA format; any bitmap editor capable of
loading TGA files can load TruFlite elevation or
texture files as well
- output
files: TGA and/or YUV
- import
filters for:
- ASCII x/y/z
- U.S.
Geological Survey 3 arc second DEMs
- U.S.
Geological Survey 7.5 minute (30 meter) DEMs
- U.S.
Geological Survey 30 arc second BILs
- Erdas
Imagine® binary files
- Idrisi
binary file import filter
- ARC/View DEM
files
- generic
binary file import filter
- import
of multiple DEMs - tiling is done automatically
- output
can be compiled to FLI/FLC, AVI, MOV or MPEG
animations
- edit/clipboard
copy/print preview/print functions even during
the rendering process
- animations:
move along straight lines or along a closed curve
- define
the flight path by clicking and dragging the
waypoints directly on the map
- export
or import images via the clipboard
- rectify
or rotate texture data from scanned maps to fit
the elevation data
- use
scanned maps as source for elevation data, create
DEM files out of height contour lines
- the
crew that has been developing TruFlite over the
past decade are all C++ and visualization experts
as well
- the
program emerged from an object oriented design
process from the very beginning which makes it
now easy for us to adapt it to any future needs
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